
A Pig Quest
A downloadable game
A Commodore 64 Game
My name is Frank Further. Further... It’s kind of ironic, come to think of it, as I’ve never left my village. Neither had my dad and his dad before him. It’s the same for everyone in our land since our four statues of wellness were stolen one night moons ago. Everyone seems to be cursed with numbness, immobility and indifference. Adventure, curiosity, audacity and courage are words that have disappeared from our vocabulary.
I was born in Porkville and, as sure as the gods made little green apples, I know I’m going to die in Porkville. Without ever leaving the valley. Oh, don’t get me wrong. It’s a nice and pleasant lowland with green pastures, fruit trees, wild mushrooms, flowers and a beautiful little pond.
The only thing that disturbs the peace of this little haven are the mosquitoes and the fireflies. I hate these stupid insects and I sometimes chase them. I have to be thankful to them though as it is during one of my mundane bug hunts that I stumbled upon the entrance to a cave... Could this be my quest? A pig quest?
Experience one of the most incredible stories ever told on the Commodore 64: 5 large worlds to explore, hundreds of enemies and 30+ epic SID tunes that appear dynamically in this action packed platformer with puzzle elements intelligently woven in as the story unfolds.
Features:
- Non-linear gameplay
- Beautifully animated bitmap background and enemies
- 200 screens across 5 worlds
- Dynamic environment & weather
- A dazzling 36 situational SID tunes
- Cinematic cutscenes
- Secret areas
- Cartridge only (1MB)
- Fully PAL/NTSC and GS compatible, with support for second fire button
Credits:
A game by Piggy 18 Team
Code: Antonio Savona
Gfx and concept: Mauricet
Music and sfx: Aldo Chiummo and Gaetano Chiummo
Preorder your boxed version at Protovision store
The say about APQ:
ZZap64 Gold Medal award: "A C64 masterclass in pixel art and animation", "A landmark C64 title", "A cast iron, nailed-on GOLD MEDAL", "It plays beautifully".
BastichB 64K: "The graphics are absolutely stunning on so many levels", "Mauricet has truly delivered perfection in C64 form", "The sound is in a league of its own", "A Pig Quest is stunning".
| Status | Released |
| Rating | Rated 4.9 out of 5 stars (52 total ratings) |
| Author | Piggy 18 Team |
| Genre | Platformer, Action, Adventure |
| Tags | 2D, Commodore 64, Cute, Pixel Art, Retro, Singleplayer |
Purchase
In order to download this game you must purchase it at or above the minimum price of 9.99€ EUR. You will get access to the following files:
Development log
- Version 1.02Feb 15, 2023





Comments
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buncha whiny needy F*4ers on here
Probably the most I've paid for any game and this for a retro game! And money well spent! Congratulations team!
This is an incredibly good game.
I find a lot of modern homebrew projects tend to look and sound good but tend to fall down on gameplay in a big way.
Where modern games design is concerned, there are ups and there are downs, and some modern retro games tend to inherit a lot of the really bad stuff; decisions are often made in alignment with current gaming trends but actively work against what made those original games of the 80s and 90s so good, creating a mess.
Not so here, the gameplay is very much aligned with the era of gaming the c64 represents but enhances it in a big way. This is old school c64 gaming but enhanced with some very forwards thinking games design application, rather than ruined by it.
This is a must have and one of the best c64 games out there. It's clear that this was made with love and understanding, and I urge people to go buy this!
Gonna wait for PC version
Then you probably wait forever. It it very easy to play this version with an emulator, though.
i dont have a cart slot free… :(
Thank you for this wonderful game! I practiced all week and now I can finally finish the game on normal difficulty.
I made a video as well:
High Score: 28190
My next goal is to finish the game on hard difficulty :)
Gift at least a demo game.
you can check video if you want to see how it plays..
It's been a while since I played this now but I remember it very fondly, one of the best games I've played on the C64!
Hey, I hope you don't mind, but I placed Pig Quest into the the best C64 homebrew games ever made.
Revisiting this game now, it's simply a piece of art. Even better the 2nd time around :)
Hello, first congrats for all the effort put into this C64 game to all the team. I bought a version of it, and I know I should have been more cautious and checked if it functions with the ROM C64 vice emulator on my Miyoo Mini+, which works a marvel with the last version of Onion OS. It took a while to load... got a bit scared when I ended with the blue frozen screen. Yet it worked in the end after waiting a few minutes. Thanks again and much respect!
I wouldn't mind buying this one but it's priced solely in EUR. I use a prepaid debit card denominated in USD and no non-USD transactions are approved in these prepaid cards. I know this sounds like a you-not-us type of problem but I see other Protovision products with USD payment accepted.
any chance of activating a USD payment option on itch.io for digital download of Pig's Quest?
Hi guys! I just wanna play pigquest on my laptop. Can someone please explain in simple terms what I need except buying and downloading the game?
Thanks
You need vice emulator
It's the best way to enjoy a c64 game
or , if you want a "console" like experience you can use retroarch
I prefer modern Denise emulator.... you can play G-Synced games smoother as it was in the good old days on 50Hz PAL / 60Hz NTSC TVs...
nice name for an Emulator.
A g-sync for a c64 game sounds overkill.
G-Sync = will sync frames to video with GPU rendered frames = 50/60Hz will look butter smooth, as well as 54.70Hz for a MAME game... To achieve the same without G-Sync/Freesync you should have a video mode for EVERY single exact res (50, 49.97, 54.70Hz etc...). It is a tech incredibly useful for old emulator and their strange refresh rates.
I know what it is.
What a great Game! Love to Jump like a Pig around :) But one strange thing I got on my C64MK2 loaded with an Ultimate 1541 IIp (both with actual Firmware). My Joystick is inverted - so I jump by pressing the Joystick down. wired :)
But it didn't stop me to play it on other C64 ;-) whooohoooo !!!!
Very good game, thank you. This game also made it into my latest "Great games to play on Commodore 64 in 2023, my top 10 games" -video. So congratulations! 🙂
Woohoo, finally finished on normal difficulty. Had been holding out for the physical version, but as that's taking so long, I downloaded and played on my UII+ plugged into original hardware. Played through legitimately without cheats or save states. Man was it tough, took a couple of weeks on and off, but it was worth it. Fantastic game beautifully presented. It's oldskool, so you don't get mid-level checkpoints or free saves. I'm not sure how I feel about that. On the one hand, it provides a good challenge and a greater sense of satisfaction when you beat a level. On the other hand, it was hard to figure out exactly what you're supposed to be doing at many points, so you end up going all over the map and flailing around trying to avoid flying enemies in an often fruitless attempt to figure out what on Earth the next task is. Very frustrating, and a lot of deaths felt a bit cheap because of this. You can try to read the scrolling text at the bottom of the screen for hints, but you'll often find your hands too full avoiding airborne pests to pay attention to the scroller. Levels 2-5 may have benefited from being split into two. The fairly easy (once you figure it out) surface section of Level 5, for instance, was absolute tedium to complete every single time just to get to the challenging underground part, which is what I needed to spend time practicing. Split that surface section off into a mini level, I say. It's beautiful, just like the rest of the game, and fun on its own, and it deserves to be in there, but not as a speed bump. Don't make me perform a menial task over and over just so I can get at the main part of the level. The pestilent and incessantly respawing flying enemies in later levels can be utter killjoys. They will converge on your position, and if they manage to reach your little piggy before you can blast them out of the air, they will smother the poor blighter. Once they're on top of you, you can't just blast them--you have to move left or right and then fire a shot back at them. The problem is that this can sometimes be nigh on impossible in confined spaces. Watch on hopelessly as your health is drained quite unfairly in these situations. Upon contact, such enemies should, having taken away some of your health, themselves perish. Controls are responsive, and the platforming is spot on, for the most part. Music and SFX are great. The variety of tracks is wonderful and each is appropriate to the setting. Graphically, the game is an absolute feast, a true labor of love. Just visually stunning all the way through, never boring for a second. This game is a masterpiece.
PROBLEMI COI CONTROLLI
@Antonio Savona
Ti prego risolvi i problemi nei controlli per quanto riguarda le scalette:
- in diagonale-su/giù vicino alla scaletta succedono cose strane (es. il giocatore ricompare sul fondo della scala, o mentre sali si ferma a metà mentre in giù non succede!)
- saltando si sale automaticamente sulla scala e/o ci si aggrappa per salire: ciò può interferire mentre intorno ci sono nemici volanti da abbattere. Sarebbe meglio che il salto non permettesse di salire sulla scaletta (come quando si usa la direzione SU) automaticamente, a meno che non si tenga premuto ANCHE la direzione SU dopo un salto.
Correggi queste 2 cose per quanto riguarda i controlli e sarà un capolavoro senza difetti! 👍🏻
I'm really impressed! What a great game! Beautiful graphics, nice music and lovely story – what else could I expect. There are so many wonderful games for old machines these days I haven't spent any money for games which run on current hardware so far, and this is one of these wonderful games. Thank you for the great work! :)
The game has now made it to the world's largest game fair as one of the best of the last 12 months! We showed it to an enthusiastic audience on the Retro Stage of the Retro Area at Gamescom 2023 in Cologne. You can watch the video here starting at 00:24:16. English subtitles should be available here. 🙂
Can you save progress with the digital download played on an original C64 through the Utimate II+L cartridge? (Sorry if this has been asked before) without having to do anything special to alter the crt file?
Dear developers, I just bought the game over protovision and after playing it a few hours, I woul like to ask whether these design choices are on purpose. I have to clear every room again when I revisit it. Thats somehow tiring. "Bird enemies" can fly through walls, but I can not shoot through walls. Thats also a bit exhausting to handle the opponents. I would prefer either shooting through walls or the opponents stay inside their rooms. Maybe you can explain that to me (us) for better understanding.
hey guys. I happily paid $10 for a download, but I use an IEC2SD - can I apply this $10 TOWARDS a full boxed cartridge set? I wanna support APQ - and would love a boxed cart set.
Just played this for the first time! Looks and feels marvellous! One thing though: When pressing 'up' and 'fire-for-up' simultaneously nothing happens. This was also the case with Sam's Journey and some other titles. In practice I use an (Xbox) controller with Vice and a fire button to jump / go up. It happens often that both are pressed during play, but then jump does not register.
Also (and I don't know yet if there is a reason for it later on for some extra weapon), but could fire be simply pressed without having to press it again for slashing?
Other than that, this looks fantastic!
Just finished the game after playing on and off for the last two months and methodically mapping everything over the last week, this is probably the best C64 game I've ever played. The difficulty curve was pretty much perfect (Every time I died I either got a bit further or learned a new trick). Encountered one tiny bug in world 5 (The scorpion on the second screen would sometimes jump into the ground on the side and get stuck inside).
Any news on the cartridge version? I want to try doing the whole thing in a row once I get it :)
good game, but not worth the 10$ to me.
https://ibb.co/2kJrVhQ/10
(meaning, it's good. here, have one of my "covers" i make exclusively for myself. i was to share these on lemon, alas, they banned me for being a "troll". their loss, your gain. this stays up for 1 week before it gets auto-deleted so grab it now or never. more covers incoming...)
Hm, I am not so happy with the game at all. I spent a good hour or so for it and played a little around.
To leave the good points aside i dislike that I have to kill over and over again the same enemies when I come back to a screen and that is a pain. Another point is how your character stands on a ladder. You can stand easily by the side of a ladder and you don't fell down. This is very obvious and imho a lack of quality.
But when you get over this it seems to be a good game, but I am not in it right now.
Issue when audio chip SwinSID is present : Frank Further is jumping up continuosly without doing any action with the joystick.
I suppose this is probably caused by : "The game uses potX/Y for additional Fire on Joystick port 2. (Fire 2 = Jump/UP)" as the SwinSID doesn't have the joy ports X/Y active.
Is it possible to do a game version compatible with SwinSID, maybe removing the use of pot X/Y and the additional fire option ?
TESTS Done on following Hardware :
Commodore C64G - PCB Assy N. 250469 - Original Audio IC 8580R5 Replaced with SwinSID (Firmware 2014/10/19 Lazy_Fix)
Thank you for this Amazing Game ++++++++++++++++
Maurizio
The SwinSID doesn't drive the bus during reads, so the value read from the POT lines is kind of random. That can indeed be interpreted as second button presses by a game, if the scond button support is always active.
Yes, you're right. Based on a previous message from "radius75" : "The game uses potX/Y for additional Fire on Joystick port 2. (Fire 2 = Jump/UP)" so, maybe this generate the signals on POT lines, that cause the character jump continuosly when SwinSID is present, even if the joystick ports are free, nothing connected to .
As you well know, today it's quite difficult to find the original MOS SIDs as spares, and many are using the SwinSID, but right now it's not compatible with "A Pig Quest".
Before I purchase this, I just want to check if this runs on an SD2IEC device? Thanks!
ciao. vorre comprare il gioco senza usare paypal. è possibile?
Any updates yet, when the physical cart will be released?
Nice!
currently playing this as part of the book club on the New Game Old Flame podcast discord. Cant wait to bring it to the next episode! It’s really fun.
Absolutely fantastic. Gameplay, animation, graphic, WOW!
Stunning game. Same computer, same graphic video chip, same CPU.
Can you imagine if this standard of quality and excellence had been available in 1985!? Every new screen is a discovery of intricate pixel art (with hints of humour) . The music has cinematic effects like wind, and rain noises. The gameplay is fast and smooth: it doesn't glitch nor block. and it falls (or jump) elegantly from screen to screen. VERY GOOD . I cannot wait to see what happens to that evil resurrected brother in Pig Quest 2 <?>.
..in one hundred years we might all be dead but this game will still be there, in some corner of the internet, as one of the shiniest example of Commodore64 gaming. A masterpiece stays forever.
Beautiful game! Brings back good memories. I work with English - BR Portuguese translation, are you interested? <3 https://itch.io/blog/498008/to-all-developers
Wow - not only your game is gorgeous and clearly a masterpiece but its pace and difficulty really took me back to the 80s :-O - I'm really loving it - congratulations
(come hanno già detto altri è probabilmente tra i migliori giochi per C64 *di sempre* - massimo rispetto)
Thanks Marco. Grazie!
This game has excellent graphics, sound and music. Unfortunately, it's not possible so save if you are playing easy mode. So playing easy mode, you will have to finish the game in one sitting. And with one life. Other games calls this nightmare mode. This game is for good players, and not for casual players like me. If I knew this before purchasing, I would not have bought it.
In Normal difficulty the levels save _after_ you die, so you can finish the game in multiple sittings.
Please read the post before you reply. I am talking about easy mode, and the game won't save in easy mode. And this makes the game unplayable for me. And that's too bad, because the game is awesome in every other way.
There is no difference between easy and normal...
Nonsense.
First enemy encountered in LV1:
Easy - kill our pig in 24 hits
Normal - 16 hits
Hard - 12 hits
Ok, yes you are right, level 2 is almost impossible on normal... keep grinding I guess?
Good point. Playing on Easy only makes sense after beating the whole game on Medium. Only after unlocking all the levels.
Before that, Easy is not Easy at all.
I guess patching the game with cheats from the sceene is one way around it... but feels bad...