It seems the .crt save does not work. Maybe you could provide a .crt with all levels unlocked so we don't have to keep the C64 powered on between play sessions?
Just made a review, but I wan't to leave a comment too - this game is so amazing, thank you Piggy18 Team for creating such a marvel for our good old beloved breadbin. I am currently playing it on my Ultimate64 Elite (which also has 2 x real SID's - so I can hear the speech :-)) - but I also pre-ordered the boxed cartridge version from Protovision, and my original good old breadbin is waiting for that :-) This game is such a piece of beauty, it is not difficult to see how much heart, blood, sweat and tears going into making this pearl! Thank you for making this, and for letting us see that our Commodore 64 is still alive and kicking in 2023!
ps. I disabled the REU for the save option to work, but so far, it did not save any progress yet.. should it save the progress at random stages, or how does it work? Tried playing on easy and medium - I usually die around the part of the first level where you need to open those different colored "portals"
Technisch sauber, motivierende musikalische Untermalung und grafisch ein sehr ansehnliches Videospiel.
Kein reines Jump and Run, sondern durch aus mit Rätzeln versehenes Spieleerlebnis. Schalter müssen umgelegt, Wege gelegentlich erneut erkundet und Sammelgegenstände gefunden werden. Dazu noch einen Highscore. Einfach top!
So i bought it and started playing. I have only a misterfpga and with the setting as c128 or c64 works just fine. With cpu normal 2x/3x/4x all good. If i enable the reu 512k/2m/16m or georam 4mb, the game see the expansion but then it crashes after the piggy18 logo.
I understand that misterFPGA may not be supported but just wanted to inform you of the issue.
The game is nice and responsive, played on an old color TV.
Crashes for me in Vice on the Retropie :[ Right after the logo like you. I switched to the C128 emulator and it works great now for whatever that's worth :]
Ciao sarei interessato acquisto ,ma vorrei essere sicuro su quali emulatori funziona. Nel caso escono nuovi aggiornamenti una volta acquistato viene mandata la nuova versione? Non riesco a capire se si tratta di una versione completa digitale non sono interessato ad una versione in cartuccia .
First of all thanks a lot for your effort! I am interested in buying the digital version but I am not sure what I need to play it on a real c64. Could you please explain me? Thanks in advance
Hello! The game have issues on C64 with Ultimate-II+ cartridge. Background music is not playing, and jump doesn't work (sometimes work when hitting "down"). Have you tested it on Ultimate-II+?
Okay so now i see what was the issue. "UP" doesn't work when mouse 1351 is connected to port 1. Problem solved, but consider to fix that in next patch.
Hmm.. 1351 mouse uses potX/potY, and they are "common" for port1 and port2. The game uses potX/Y for additional Fire on Joystick port 2. (Fire 2 = Jump/UP)
Is it a game problem or more hardware problem..
Maybe you can't have a mouse plugged in and use the program (driver) for the Joystick with three Fire buttons at the same time.
Maybe the Joyride program from CSDB is able to test this.
I have save issues too. I've played the first level on the U64 board using a real EF3 cartridge, in normal difficulty. REU is disabled in the U64 menu. But nothing was saved after level 1. Any hints?
You can stop to investigate. I didn't knew that the game only saves the level progess after dying. Thought it would save automatically somewhere between the end of a level/start of the next level.
On easy mode the levels are not unlocked. If you select easy mode and wait a bit in the difficulty selection menu, you get a scroller that tells you what each difficulty level does (and doesn't). On normal difficulty the progress is saved, but mind you that it is still not the case if you are using a REU emulation in VICE, because the REU deactivates the saving capabilities of the Easyflah device. Noticed the screen flashing issue on that configuration and I managed to reproduce it (key buffering glitch). It'll be fixed in the upcoming build. Thanks a lot!
All right, the new level skipping the splash screen issue has been fixed. You can download the new version, apologies for the problem and thanks for your feedback!
Thanks for your comment. We are working on possibility to add credit card payment, but it makes the charity aspect a bit more complex (basically we get double taxation). Curious as to why paypal is not a viable option for you, can you tell us more? thanks!
Absolutely Stunning both in Graphics and Game Play. The bosses are awesome too. Even in today's standard this is a top title on my list of best C64 games.
It's really hard, I wish there was a "noob, only here to enjoy the scenes/music difficulty option", does clearing a world write to the crt on Kungfu automatically? Also just skips past the death screen an all subsequent screens for me on v1 and 1.01.
Kungfu on R1 breadbin. Will try 1.02 later. So only normal saves the levels, or did 1.02 fix that? Edit: Saving does not work on Kungfu... when you press Menu it should inform about the change and allow the write... Edit: It works AFTER you die.
Any chance you'd know why the .crt file wont show on my C64 mini when my USB is plugged in? My other .crt files on the same USB show up fine. Tried it a few times and on different USBs - no difference. So excited to play it.
just plugged into my c64 maxi it seems to work fine on that is the folder you have the crt in got more than 250 files as the mini/maxi has a file limit per folder
Started one hour ago...absolutely addicting! Awesome game, full of details, so much effort in it on every aspect. Congratulations, raises again the bar!
Yes you can play it on the Maxi, and you need the Digital Download version from this very page. Mind you, the game saves the progress on the cart eeprom (when playing on Vice, for instance) and we are not sure how the C64 maxi handles that. Of course, that's not a problem because you can obtain the same result with savestates.
Chapeau, Antonio and your Piggy 18 Team. Action, puzzles, atmosphere. Great graphics and awesome tunes. Thanks guys, you are keeping the retro world turning!
That will not work. I would recommend Kung-Fu flash. The game must be ran from cartridge format. Many C64 games are like that now. I would not sell the Pi1541 though. That one is nice for D64 and other files.
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It seems the .crt save does not work. Maybe you could provide a .crt with all levels unlocked so we don't have to keep the C64 powered on between play sessions?
it's probably a bug
It doesn't save when you reach a new level, but only when you die after that
Aha! Thx will try next time I connect my Kungfu...
Playing on Easy mode also does not unlock levels. Only on Medium and Hard.
Works like you said. Thx.
Just made a review, but I wan't to leave a comment too - this game is so amazing, thank you Piggy18 Team for creating such a marvel for our good old beloved breadbin. I am currently playing it on my Ultimate64 Elite (which also has 2 x real SID's - so I can hear the speech :-)) - but I also pre-ordered the boxed cartridge version from Protovision, and my original good old breadbin is waiting for that :-) This game is such a piece of beauty, it is not difficult to see how much heart, blood, sweat and tears going into making this pearl! Thank you for making this, and for letting us see that our Commodore 64 is still alive and kicking in 2023!
ps. I disabled the REU for the save option to work, but so far, it did not save any progress yet.. should it save the progress at random stages, or how does it work? Tried playing on easy and medium - I usually die around the part of the first level where you need to open those different colored "portals"
It's probably a bugt. It doesn't save when you reach a new level, but only when you die after that.
Playing on Easy mode also does not unlock levels. Only on Medium and Hard. That's what's intended.
purchased,but no CRT file came with the download,no idea what i did wrong.
Did you get an email confirming your purchase? There is a download link in the email
I did just as you suggested,download the file and i only see the sound track apigquest_ef (security certificate) and the game's manual
apigquest_ef.crt
Its game, cartridge image format.
certificates have the same [.crt] extension
Your OS (probably Windows) hides the extension of "known" files by default (eg windows certificates .crt) .
Technisch sauber, motivierende musikalische Untermalung und grafisch ein sehr ansehnliches Videospiel.
Molto curato bravissimi perfetto pure dalla PS ViTA
So i bought it and started playing. I have only a misterfpga and with the setting as c128 or c64 works just fine. With cpu normal 2x/3x/4x all good. If i enable the reu 512k/2m/16m or georam 4mb, the game see the expansion but then it crashes after the piggy18 logo.
I understand that misterFPGA may not be supported but just wanted to inform you of the issue.
The game is nice and responsive, played on an old color TV.
Crashes for me in Vice on the Retropie :[ Right after the logo like you. I switched to the C128 emulator and it works great now for whatever that's worth :]
Good stuff.
Is it possible to download game updates when pre-ordering the boxed edition?
Yes. You'll be notified by protovision, or in any case you can reach out to their customer services if you missed an update.
The latest version as the moment of writing this is 1.02
Thanks!
Is there a v1.01 /v1.02 changelog?
Ciao sarei interessato acquisto ,ma vorrei essere sicuro su quali emulatori funziona. Nel caso escono nuovi aggiornamenti una volta acquistato viene mandata la nuova versione? Non riesco a capire se si tratta di una versione completa digitale non sono interessato ad una versione in cartuccia .
Ciao,
La versione è completa ed è giocabile con un qualunque emulatore aggiornato, per esempio Vice in versione 3.4 o superiori.
Il file è una rom in formato crt che volendo può essere anche trasferito su una cartuccia reale, come la Easyflash.
Grazie!
Grazie e congratulazioni ciao
Gosh. Didn't expect this game to be so, piggin' tough! [playing on Medium settings]
Medium is perfect for Speedrun competition
😎
https://mega.nz/file/3B5hkRyY#tDzV_UVNTjjfSqFByO6gEOAmj5wku7BWq1GMlNQ6TrQ
Speedrun mode is coming soon ;-)
And still playing, incredibly good game.Probably THE best jump and run for the C64 in my opinion https://twitter.com/papierzeit/status/1625545123122626563
Hi,
First of all thanks a lot for your effort! I am interested in buying the digital version but I am not sure what I need to play it on a real c64. Could you please explain me? Thanks in advance
"Easy Flash 3" cartridge, or "Kung Fu Flash" cartridge, or "1541Ultimate2+" cartridge.
Or buy the game on a dedicated cartridge on the Protovision website, this is a preorder .
Semplicemene incredibile grazie per il Vostro Lavoro, gioco fatto bene è riduttivo, ne aspetto volentieri di nuovi...
Hello! The game have issues on C64 with Ultimate-II+ cartridge.
Background music is not playing, and jump doesn't work (sometimes work when hitting "down"). Have you tested it on Ultimate-II+?
Confirm this
v1.02
Jump - Direction UP works on my U2+ but Fire2(potX) doesn't.
On 1.0 and 1.01 it worked.
No problem on Vice.
Hi. Up doesn't work, also background music doesn't play (just some noise).
Are you running file from the browser normally, or using EFIII as kernal?
I haven't noticed any sound problems. Real and emulated SIDs plays music.
Running from the browser
Okay so now i see what was the issue. "UP" doesn't work when mouse 1351 is connected to port 1. Problem solved, but consider to fix that in next patch.
Hmm.. 1351 mouse uses potX/potY, and they are "common" for port1 and port2. The game uses potX/Y for additional Fire on Joystick port 2. (Fire 2 = Jump/UP)
Is it a game problem or more hardware problem..
Maybe you can't have a mouse plugged in and use the program (driver) for the Joystick with three Fire buttons at the same time.
Maybe the Joyride program from CSDB is able to test this.
https://csdb.dk/release/?id=219494
Just out of curiosity, where can I download the EFIII kernal?
congrats on this fantastic achievement! truly a masterpiece of a game.
it's a very tough game.
Grazie ragazzi!! se continuo a giocare (e soprattutto a divertirmi ancora) è grazie a gente come voi!
Truffle hunt :D
https://mega.nz/file/eRIn2CqC#ms4yYLLkjOZlhAoxEmmH4BHlkFwWUqpvUURKI7TSvCw
Impossible direction on real Joystick.
Vice, Keyboard.
Hold [DOWN] then [UP] together.
Search for truffles (left/right) ;)))
That's what that big nose is for! :-)
LOL! :D
Something strange. I downloaded v1.02 but I don't see any difference from v1.01
Besides the fact that the F1 key doesn't pause, it did in 1.0 and 1.01.
The F2 key now does UP/Jump
I downloaded it again and it's better
I think it was downloading the old 1.01 version despite the number being 1.02. Some kind of delay on itch.io or something
I have save issues too. I've played the first level on the U64 board using a real EF3 cartridge, in normal difficulty. REU is disabled in the U64 menu. But nothing was saved after level 1. Any hints?
Not sure about that. I have tried multiple EF carts to test and they all worked, but on a real c64.
Also save has been reported to work on the U64 but with the emulated EF.
I'll try to investigate the issue sourcing a similar configuration and I'll keep you posted.
In the meantime have you tried emulating the ef with the U64?
You can stop to investigate. I didn't knew that the game only saves the level progess after dying. Thought it would save automatically somewhere between the end of a level/start of the next level.
Nice catch man. I was also wondering why it doesn't unlock access to the discovered level every time.
Is that the board of the new stage flashed? I didn't touch any keys or Joystick during this time.
Should LV2 be available from the game menu from this point on?
Because LV2 was not unlocked in the menu.
Playing on Easymode v1.01, Vice emulator 3.7.1 Windows7
I had the same on the 1541Ultimate2+ C64 PAL
Link to Video:
https://mega.nz/file/rcQHTBjS#I0cRUJDlwJ51GWxGjpmf9Oh7bTYdr1GVBEQ-1J8jelQ
On easy mode the levels are not unlocked. If you select easy mode and wait a bit in the difficulty selection menu, you get a scroller that tells you what each difficulty level does (and doesn't).
On normal difficulty the progress is saved, but mind you that it is still not the case if you are using a REU emulation in VICE, because the REU deactivates the saving capabilities of the Easyflah device.
Noticed the screen flashing issue on that configuration and I managed to reproduce it (key buffering glitch). It'll be fixed in the upcoming build. Thanks a lot!
Great, waiting for the update. I will play in normal mode from now on without REU :) Thanks for the extensive explanation.
Thanks! Version 1.02 is uploaded. Please download again
All right, the new level skipping the splash screen issue has been fixed. You can download the new version, apologies for the problem and thanks for your feedback!
The game looks awesome. Can you please add the option for credit-card-payment?. I'd like to give you money, but not everyone can use paypal.
Thanks for your comment. We are working on possibility to add credit card payment, but it makes the charity aspect a bit more complex (basically we get double taxation). Curious as to why paypal is not a viable option for you, can you tell us more?
thanks!
Paypal is not available in some countries, like mine (Turkey). :(
Gotcha! I'll get it sorted!
Absolutely Stunning both in Graphics and Game Play. The bosses are awesome too. Even in today's standard this is a top title on my list of best C64 games.
Can you please add the PAUSE/UNPAUSE game, assigned to Fire3(potY)?
This is a great idea!
it'll go in for version 1.03
it would be great
Very difficult, please add easy mode
Sorry but Commodore gaming is for tough gamers. If you want proper "Easy mode" go and play modern AAA PC /Console games.
There is an easy mode!
It's really hard, I wish there was a "noob, only here to enjoy the scenes/music difficulty option", does clearing a world write to the crt on Kungfu automatically? Also just skips past the death screen an all subsequent screens for me on v1 and 1.01.
Version 1.01 should fix that problem, strange you still have it. Could you tell us about your configuration?
Kungfu on R1 breadbin. Will try 1.02 later. So only normal saves the levels, or did 1.02 fix that? Edit: Saving does not work on Kungfu... when you press Menu it should inform about the change and allow the write... Edit: It works AFTER you die.
Any chance you'd know why the .crt file wont show on my C64 mini when my USB is plugged in? My other .crt files on the same USB show up fine. Tried it a few times and on different USBs - no difference. So excited to play it.
just plugged into my c64 maxi it seems to work fine on that is the folder you have the crt in got more than 250 files as the mini/maxi has a file limit per folder
Thank you so much, that fixed it (had 576 files). Love this game already.
no problem glad I could help
Streamed it this morning, was a truly enjoyable game, wonderful music, gorgeous art, and a tough difficulty that was still fair and manageable.
the security certificate = crt file
Thank you! =)
Hello, please provide payment by credit card, as Paypal is not usable in every country. I'm willing to buy the game, but I can't pay by Paypal.
Ho aspettato ed è servito! Team Piggy18 siete fenomenali! Grazie per quello che fate!
Ma grazie a te!
Started one hour ago...absolutely addicting! Awesome game, full of details, so much effort in it on every aspect. Congratulations, raises again the bar!
I'm still in the beginning but I can tell it's a good one !
Thanks.
It gets much better, so keep going ;-)
Amazing work Piggy 18 Team! I'll raise my hat to salute you! Please keep up the good work and never abandon C64!
Thank you so much, this was a lot of work but comments like this more than repay us!
Can I play this on my C64 maxi? What is the format I should order? Thx in anticipation.
Yes you can play it on the Maxi, and you need the Digital Download version from this very page.
Mind you, the game saves the progress on the cart eeprom (when playing on Vice, for instance) and we are not sure how the C64 maxi handles that. Of course, that's not a problem because you can obtain the same result with savestates.
Thanks Tony, Hobb and team. Well done!
Awesome game Antonio !
Happy to support you in everything you do :)
Thanks guys, you are keeping the retro world turning!
what hardware do i need to play this? I have a Pi1541
That will not work. I would recommend Kung-Fu flash. The game must be ran from cartridge format. Many C64 games are like that now. I would not sell the Pi1541 though. That one is nice for D64 and other files.
Wow, das Piggy 18 Team hat einen richtig tollen Platformer erschaffen, mit vielen bunten Screens und schöner Musik. Ich bin hin und weg! 🕹
Auf meinem YouTube Kanal habe ich es im Rahmen der C64 Spielzeit vorgestellt. Schaut doch mal vorbei: