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I wouldn't mind buying this one but it's priced solely in EUR.  I use a prepaid debit card denominated in USD and no non-USD transactions are approved in these prepaid cards.  I know this sounds like a you-not-us type of problem but I see other Protovision products with USD payment accepted.  


any chance of activating a USD payment option on itch.io for digital download of Pig's Quest?

Hi guys! I just wanna play pigquest on my laptop. Can someone please explain in simple terms what I need except buying and downloading the game?

Thanks

You need vice emulator

It's the best way to enjoy  a c64 game

or , if you want a "console" like experience you can use retroarch

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I prefer modern Denise emulator.... you can play G-Synced games smoother as it was in the good old days on 50Hz PAL / 60Hz NTSC TVs...

nice name for an Emulator.

A g-sync for a c64 game sounds overkill.

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G-Sync = will sync frames to video with GPU rendered frames = 50/60Hz will look butter smooth, as well as 54.70Hz for a MAME game... To achieve the same without G-Sync/Freesync you should have a video mode for EVERY single exact res (50, 49.97, 54.70Hz etc...). It is a tech incredibly useful for old emulator and their strange refresh rates.

I know what it is.

What a great Game! Love to Jump like a Pig around :) But one strange thing I got on my C64MK2 loaded with an Ultimate 1541 IIp (both with actual Firmware). My Joystick is inverted - so I jump by pressing the Joystick down. wired :) 

But it didn't stop me to play it on other C64 ;-) whooohoooo !!!!

Very good game, thank you. This game also made it into my latest "Great games to play on Commodore 64 in 2023, my top 10 games" -video. So congratulations! 🙂

Woohoo, finally finished on normal difficulty. Had been holding out for the physical version, but as that's taking so long, I downloaded and played on my UII+ plugged into original hardware. Played through legitimately without cheats or save states. Man was it tough, took a couple of weeks on and off, but it was worth it. Fantastic game beautifully presented. It's oldskool, so you don't get mid-level checkpoints or free saves. I'm not sure how I feel about that. On the one hand, it provides a good challenge and a greater sense of satisfaction when you beat a level. On the other hand, it was hard to figure out exactly what you're supposed to be doing at many points, so you end up going all over the map and flailing around trying to avoid flying enemies in an often fruitless attempt to figure out what on Earth the next task is. Very frustrating, and a lot of deaths felt a bit cheap because of this. You can try to read the scrolling text at the bottom of the screen for hints, but you'll often find your hands too full avoiding airborne pests to pay attention to the scroller. Levels 2-5 may have benefited from being split into two. The fairly easy (once you figure it out) surface section of Level 5, for instance, was absolute tedium to complete every single time just to get to the challenging underground part, which is what I needed to spend time practicing. Split that surface section off into a mini level, I say. It's beautiful, just like the rest of the game, and fun on its own, and it deserves to be in there, but not as a speed bump. Don't make me perform a menial task over and over just so I can get at the main part of the level. The pestilent and incessantly respawing flying enemies in later levels can be utter killjoys. They will converge on your position, and if they manage to reach your little piggy before you can blast them out of the air, they will smother the poor blighter. Once they're on top of you, you can't just blast them--you have to move left or right and then fire a shot back at them. The problem is that this can sometimes be nigh on impossible in confined spaces. Watch on hopelessly as your health is drained quite unfairly in these situations. Upon contact, such enemies should, having taken away some of your health, themselves perish. Controls are responsive, and the platforming is spot on, for the most part. Music and SFX are great. The variety of tracks is wonderful and each is appropriate to the setting. Graphically, the game is an absolute feast, a true labor of love. Just visually stunning all the way through, never boring for a second. This game is a masterpiece.

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PROBLEMI COI CONTROLLI

@Antonio Savona

Ti prego risolvi i problemi nei controlli per quanto riguarda le scalette:

- in diagonale-su/giù vicino alla scaletta succedono cose strane (es. il giocatore ricompare sul fondo della scala, o mentre sali si ferma a metà mentre in giù non succede!)

- saltando si sale sulla scala e/o ci si aggrappa per salire: ciò può interferire mentre ci sono molti nemici volanti da abbattere. Sarebbe meglio che il salto non permettesse di salire sulla scaletta (come SU). Per "saltare su una scala" a metà altezza invece la soluzione per evitare problemi sarebbe fare che il giocatore non si aggrappi automaticamente a meno che non tenga premuto ANCHE la direzione SU dopo il salto.

Correggi queste 2 cose per quanto riguarda i controlli e sarà un capolavoro senza difetti! 👍🏻

I'm really impressed! What a great game! Beautiful graphics, nice music and lovely story – what else could I expect. There are so many wonderful games for old machines these days I haven't spent any money for games which run on current hardware so far, and this is one of these wonderful games. Thank you for the great work! :)

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The game has now made it to the world's largest game fair as one of the best of the last 12 months! We showed it to an enthusiastic audience on the Retro Stage of the Retro Area at Gamescom 2023 in Cologne. You can watch the video here starting at 00:24:16. English subtitles should be available here. 🙂

Can you save progress with the digital download played on an original C64 through the Utimate II+L  cartridge? (Sorry if this has been asked before) without having to do anything special to alter the crt file?

Dear developers, I just bought the game over protovision and after playing it a few hours, I woul like to ask whether these design choices are on purpose. I  have to clear every room again when I revisit it. Thats somehow tiring. "Bird enemies" can fly through walls, but I can not shoot through walls. Thats also a bit exhausting to handle the opponents. I would prefer either shooting through walls or the opponents stay inside their rooms. Maybe you can explain that to me (us) for better understanding.

hey guys. I happily paid $10 for a download, but I use an IEC2SD - can I apply this $10 TOWARDS a full boxed cartridge set? I wanna support APQ - and would love a boxed cart set. 

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Just played this for the first time! Looks and feels marvellous!  One thing though: When pressing 'up' and 'fire-for-up' simultaneously nothing happens. This was also the case with Sam's Journey and some other titles. In practice I use an (Xbox) controller with Vice and a fire button to jump / go up.  It happens often that both are pressed during play,  but then jump does not register. 

Also (and I don't know yet if there is a reason for it later on for some extra weapon), but could fire be simply pressed without having to press it again for slashing?

Other than that, this looks fantastic!

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Just finished the game after playing on and off for the last two months and methodically mapping everything over the last week, this is probably the best C64 game I've ever played. The difficulty curve was pretty much perfect (Every time I died I either got a bit further or learned a new trick). Encountered one tiny bug in world 5 (The scorpion on the second screen would sometimes jump into the ground on the side and get stuck inside).

Any news on the cartridge version? I want to try doing the whole thing in a row once I get it :)

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good game, but not worth the 10$ to me.

https://ibb.co/2kJrVhQ/10

(meaning, it's good. here, have one of my "covers" i make exclusively for myself. i was to share these on lemon, alas, they banned me for being a "troll". their loss, your gain. this stays up for 1 week before it gets auto-deleted so grab it now or never. more covers incoming...)

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Hm, I am not so happy with the game at all. I spent a good hour or so for it and played a little around.

To leave the good points aside i dislike that I have to kill over and over again the same enemies when I come back to a screen and that is a pain. Another point is how your character stands on a ladder. You can stand easily by the side of a ladder and you don't fell down. This is very obvious and imho a lack of quality. 

But when you get over this it seems to be a good game, but I am not in it right now.

Issue when audio chip SwinSID is present : Frank Further is jumping up continuosly without doing any action with the joystick.

I suppose this is probably caused by  : "The game uses potX/Y for additional Fire on Joystick port 2. (Fire 2 = Jump/UP)" as the SwinSID doesn't have the joy ports X/Y active.

Is it possible to do a game version compatible with SwinSID, maybe removing the use of pot X/Y and the additional fire option ?

TESTS Done on following Hardware :

Commodore C64G - PCB Assy N. 250469 - Original Audio IC 8580R5 Replaced with SwinSID (Firmware 2014/10/19 Lazy_Fix)

Thank you for this Amazing Game  ++++++++++++++++

Maurizio

The SwinSID doesn't drive the bus during reads, so the value read from the POT lines is kind of random. That can indeed be interpreted as second button presses by a game, if the scond button support is always active.

Yes, you're right. Based on a previous message from "radius75" :  "The game uses potX/Y for additional Fire on Joystick port 2. (Fire 2 = Jump/UP)"   so, maybe this generate the signals on POT lines, that cause the character jump continuosly when SwinSID is present, even if the joystick ports are free, nothing connected to .

As you well know, today it's quite difficult to find the original MOS SIDs as spares, and many are using the SwinSID, but right now it's not compatible with "A Pig Quest".

Before I purchase this, I just want to check if this runs on an SD2IEC device? Thanks!

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